Posts tagged belle
Posts tagged belle
disney prinat the individual panels of art I created for D23. Happy holidays from myself, Belle, Beast and D23. #23DaysOfDisneyChristmas
Released a little early as part of the press release for D23’s “23 Days of Disney Christmas” on D23.com is the art I created for this special occasion. The theme this year was “perfect gift”. In other words, what would the perfect gift be for one of your favorite characters? I chose Belle. And what better gift for her than a library card from Beast? Hope you enjoy. :)
Below is a list of some of the other super talented people i’ve been included with:
Disney Television Animation character designer Tara Billinger, who works on the new Mickey Mouse cartoon shorts, crafted a colorful holiday scene with the “fab six” (Mickey, Minnie, Donald, Daisy, Pluto, and Goofy-with a “hidden Oswald” thrown in) carting their sleigh through the snow, ready to unwrap some holiday delights. Disney Consumer Products principal artist Steven Thompson presents a delightful illustration of Beast giving Belle her “ultimate gift”: a library card! Other participating creative talents from around the world of Disney include producer Don Hahn (The Lion King, Beauty and the Beast), Disney Master ArtistDave Pacheco, Wander Over Yonder executive producer/creator Craig McCracken, Monsters University production designerRicky Nierva, Disney Consumer Products lead artist Anthony Whitfield, Disney Television Animation’s Andy Suriano (Mickey Mouse cartoon shorts), Cris Bernabe-Sanchez of Disney Corporate Creative Resources, Monsters University character design art director Jason Deamer, and Gravity Falls storyboard artist Sabrina Cotugno-along with more than a dozen other Disney talents.
I usually never re-blog anything. But since I did the original art for these dolls, I felt it’s alright. I love how this person put together the art I created for the “Disney Princess Designer Collection” and turned it into this great poster. I had a blast doing the original artwork. And, I love that it still pops up now and then. Like an old friend.
Finishing my post on the “Wish A Littles” I had worked on for the Disney Stores, I present the whole collection! :) Read more about all “the girls” in the link.
As you know, I love working on the princesses. This year for the “Sketchbook Ornament" collection I have updated 8 of our favorite girls in these cute winter dresses. I love how they turned out.
Sometimes I get to design product using my own art style, like the Disney Designer Princess or Villains collections. Or more recently, the Tink sketch art collection I posted about. Other times I work on designing 3D collectibles. But, some times I do traditional character art used just for product applications. I start out doing my own rough poses and clean-up drawings. I then work with the inker to make sure the final ink’s and color stay as true to my original drawings. Shown here are a few examples of final clean-up pencil art, as well as one application of the art on product. This particular art also ended up on t-shirts , bathing suits, art kits and table ware, etc. I am still excited to see where this type of art ends up, because it will generally be used off and on for years to come. I still recognize every piece of art I’ve done , every time I see it. No matter how long ago I drew it.
When I did the artwork for both the Disney Princess Designer Collection and the Disney Villains Designer Collection, I never really thought much beyond the artwork and product the artwork would end up on. So, when you see fans taking my art to a whole new level , you have to love it. Here are two of my favorites that I have come across. Belle and Ursula. Both of these collections are near and dear to my heart. It’s nice to know that they continue to have a life all their own.
Those ornaments I design? They all start out with a sketch. Here are the ones I did for the Disney Princesses. They are all available at disneystore.com , now!
I thought I would show two more Beauty and the Beast items you may have overlooked at the Disney Store. These came out around the same time as the snow globe featured in my previous post. A lot of thought and care goes into making sure items that a part of the same group look like they sit well together, but are different enough to offer guests something new. Maybe only one piece will really speak to them, maybe they want them all. In either case, each item should feel unique. Scale is important. The globe was quite large, the trinket box rather small and the music box somewhere in between. Something for everyone! :) Above all that, storytelling is a key piece of the puzzle when designing . We are, in a way, continuing the story of these characters through the product we create. Character pose, expression and surroundings all need to feel true to the characters we are working with. Otherwise the magic isn’t there, no emotional connection. I am always looking for that “awww” moment to connect with and hope it translates through to the finished product. You will see that the color story as well as ballroom and castle details continue here as they did on the snow globe, as well as a nod to the film’s famous rose. Below are images from a figural Belle music box, as well as a light up trinket box.
In honor of “Beauty and the Beast” being re-released (in 3D no less) , thought I would do a post about a snow globe I designed not to long ago. Beauty and the Beast has been around for some time now, and so it is a challenge to design product that feels fresh and new, while staying true to the source material. There are a lot of snow globes from this film, some of which I had worked on. Can I stage it differently? Can I come up with a composition that isn’t necessarily in the movie , but still feels right? The answer is , yes. While glossing over the film I kept coming back to the ballroom scene as it is the most iconic scene in the film . So, the design I was working on had to be from the ballroom. Problem was, it’s been done a million times. While thumb nailing ideas I came to the above concept. The original drawing is a little over an inch tall, a scribble really. But, It had a grand feeling of the ballroom achieved with height , open space so you could see more of the main characters, design elements from the castle, and a place for all the supporting cast. Somehow this all came together in a way that felt natural. “Maybe they danced at this location in a part of the castle we’ve never seen?” I thought to myself. You see, I didn’t change the story of these characters . When you see this piece you instantly feel that “moment”, but it’s new. I try to never put the characters in a situation that feels wrong or foreign to them. Below are a few more drawings. The fleshed out concept, color comp, rough character turns and poses, a few architectural details and the finished product. Many more drawings were done for this globe, as well as numerous sculpt overlays to get it just right. But I won’t bore you with all that. Just a little sneak peak behind the scenes. Beauty and the Beast came out the year I found out I had been accepted to CalArts to study character animation. Little did I know that just two short years after that I would begin my career with Disney. This film will always hold a special place in my heart. Now go catch “Beauty” in theaters while you can! :)